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Pgi:so Whats The Plot?


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#1 mekabuser

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Posted 14 November 2013 - 06:13 AM

CW is coming.
WE know this.
The problem is, so far there is no hint at all from pgi as to the plotline involved in CW.

I find it a bit odd that there isnt more of a tie in of BT lore into the game.
Without a doubt , our community has tons of people who want to role play, write up short fiction, any number of things , anything to flesh out the universe we are fighting in.

If one looks at star citizen, they are actively looking to meld lore into the universe. This is a top down approach with fan input celebrated and encouraged.

we used to have little tweets from comstar but that has all but dried up along with pilot trees, command modules etc.

I worry about the absence of this material because imo, if things lke this were being worked on behind the scenes in a productive manner, its only logical the devs would want to share some of their triumphs as wip , a sneak peek into the awesome they have planned.

Silence to me indicates the possibility there might not be awesome. There might be nothing.

Make no mistake. I LOL when i see the " i havent been around in 6 months and the game is worse crowd"
That is FALSE.
in fact, the game does improve, slowly steadily. Graphically, stability, balance, lighting, ragdoll, screenshake, map imrovements<are there competing map teams?> I love it.

but im worried about CW.
CW will make or break this game.
I would say there are a great many people who LOVE the combat, love it, but they are waiting for that persistent universe. A well thought out CW could make this one of the best games ever.
Poorly implemented CW and you will have an exodus to star citizen once it drops.

even I, an assault MW junkie am just starting to grow bored with just match after match.
I want my battles to mean something.

#2 Mechteric

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Posted 14 November 2013 - 07:11 AM

I don't think they want to put out a crappy CW, I mean they do want to keep making money is my guess. Only question now is whether they can deliver. I'll cross my fingers that happens.


As for the silence, I'm assuming they're just incredibly busy. I know I am with work so I know the feeling.

Edited by CapperDeluxe, 14 November 2013 - 07:12 AM.


#3 Lefty Lucy

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Posted 14 November 2013 - 07:12 AM

There used to be a can of soup on the ground that you had to protect. The can of soup grew up into an oil rig.

Edited by Lefty Lucy, 14 November 2013 - 06:23 PM.


#4 Kaspirikay

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Posted 14 November 2013 - 07:18 AM

View PostLefty Lucy, on 14 November 2013 - 07:12 AM, said:

There used to be a can of soup on the ground that you had to protect. The can of soup group up into an oil rig.


dat plot

#5 Karl Streiger

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Posted 14 November 2013 - 07:18 AM

View PostLefty Lucy, on 14 November 2013 - 07:12 AM, said:

There used to be a can of soup on the ground that you had to protect. The can of soup group up into an oil rig.


Soup is the elexir of life - when it was found for the first time - it became clear that the battles of the 31st century will not longer be fought about minerals and other resources but soup.

Those soup could be found at the most insane places - at a harbor near a river - > right in the middle above a vulcan and in several other places -> were highly technological master pieces - indestructable - because produced out of boiled soup - rigs. Those rigs can pump from every where soup out of no where -> as long as you have detected that there is soup.

Those soup will transefered via soup mechanism to your banking account.

#6 Deathsani

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Posted 14 November 2013 - 07:24 AM

There is a monty python quote in all of this I'm sure...but as for something completely different I agree. They have a solid game engine (even if it is buggy and incomplete) that just needs somewhere to go. It is getting worrisome that they are so very quiet. There has been nothing even remotely concrete released since the "release" party brief. The clock is ticking and soon this company will have to release something real or get bowled over by more dynamic projects.

#7 Circles End

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Posted 14 November 2013 - 07:29 AM

Honestly - I don't really think that the BT plot is too relevant for the CW. I mean - I play EVE and EVE has a similarly rich backstory to battletech (ok, maybe not entirely, but you get the point) and when you hear about EVE, do you hear about the backstory and the setting? No, you hear about the players and what they do to eachother. I think the same could apply for MWO, if done correctly - It could become interesting stories about grudgematches between long-time enemies, bitter rivalry, and backstabbing and politics, the same way it has happened in EVE.
There's a lot of really cool background stuff in BT. Jordan Weisman is renovned for building elaborate and believable worlds, but in the case of MWO I think it's of less importance than the stories that we, the players, will come to tell if CW works well.

#8 Van Hoven

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Posted 14 November 2013 - 10:38 AM

the best guarantee for a long livetime of a game, on - or offline, surely is a rich and thought out universe and a challenging and well put together gameplay. i think there are a lot of people like me who are just waiting for the release of CW till they decide to put any/more money into this game. the game is fine, for some weeks or months. but simply putting mechs into an arena isnt going to entertain people for long. i have invested like 30 dollars, about the amount i would have spent for a single player game entertaining me that long, but in my eyes its nothing but good hope to spend more money then that for such a thin title as mwo is at the current state. and regarding the state of public relation standarts pgi has shown so far my hopes for this game are getting down, and i'm saying this as an BT fan since my 12th birhtday, having played nearly every single pc game and tabletop for years. not because of the gameplay, i like it a lot. its the lack of anything else beyond customisation.

#9 Mawai

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Posted 14 November 2013 - 10:56 AM

They decided that a console port to the new PS4 and Xbox One would likely make them more money so they have "reallocated" engineering resources delaying the features that they have only said would be coming Soon ™.





(P.S. Totally fabricated rumour but it makes too much sense to me :wub: )

#10 JimboFBX

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Posted 14 November 2013 - 11:16 AM

plot: two groups of mechs kill each other because they were told to

they then did it again, and again, and again

#11 Van Hoven

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Posted 14 November 2013 - 11:17 AM

in fact im a little bit shocked about the fact that pgi STILL hasn't been able to put in a simple thing like a lobby. remember bt:3025? you had a ****** galaxy map, but you were fighting about planets, for your house. can't remember if u got any benefit from that, but i had a LOT more fun fighting about stuff, even if it was a colour on a digital map! and there was a lobby system, you met players again and you formed units naturally, just by dropping again and again with the same players. its just not the same when you just read their names in the chat in-game. you are focused on other stuff. how much easier it would be to give advice to new players and keep them in game. i'm sorry, but it can't be that hard to implement those features. and you don't have to be a genius to know that those things are friggin' important. so... why is pgi that ... excuse my... tremendously stupid? i WANT this game to succeed but sometimes i cant help but feel pgi does not.

#12 Corvus Antaka

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Posted 14 November 2013 - 11:20 AM

I miss this plot too. I rly hope we get a dev update on this.

#13 Hisashi No Oni

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Posted 14 November 2013 - 11:27 AM

Look at the game date that will tell you what they are planning. Ill give you a better hint Succession war era just prior to Clan invasion.

#14 Joseph Mallan

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Posted 14 November 2013 - 11:28 AM

View PostJimboFBX, on 14 November 2013 - 11:16 AM, said:

plot: two groups of mechs kill each other because they were told to

they then did it again, and again, and again

See at least they have something we don't have now!

#15 DaZur

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Posted 14 November 2013 - 11:50 AM

Waring forced these French guys, Snake guys, Dragon guys and German guys plus some entrepreneurs who like purple into space where they all set-up shop and proceeded to war in space using, in a large part, big stompy war bipeds.

Later a ridged cult following who blew town because the Comstar phone company was monopolizing all interstellar communications (NSA?) returns. Upon their return, this cults followers return with totally kick-arse big stompy war machines and commence to kicking butt and recording names in their great-big tape recorder.

This cult eventually get side-swiped and sent packing back to the periphery where they sit around licking their wounds and whining about the "fairness" of the situation...

Oh and through all this ballyhoo... Princes and princess die, thrones are overthrown and some guy name Lao does really good on a Solaris game show called "Wipe Out".

:wub:

Edited by DaZur, 14 November 2013 - 11:55 AM.


#16 Joseph Mallan

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Posted 14 November 2013 - 11:53 AM

You forgot Happily Ever After! :wub:

#17 DaZur

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Posted 14 November 2013 - 11:57 AM

View PostJoseph Mallan, on 14 November 2013 - 11:53 AM, said:

You forgot Happily Ever After! :wacko:

"Technically" the story is still in revision...

It's like those story books we had in grade school where you could drive the story line by skipping chapters to elicit different endings. :wub:

#18 Joseph Mallan

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Posted 14 November 2013 - 11:58 AM

View PostDaZur, on 14 November 2013 - 11:57 AM, said:

"Technically" the story is still in revision...

It's like those story books we had in grade school where you could drive the story line by skipping chapters to elicit different endings. :wub:

:wacko: Oh Dear. I remember those!

#19 DaZur

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Posted 14 November 2013 - 12:01 PM

View PostJoseph Mallan, on 14 November 2013 - 11:58 AM, said:

:wacko: Oh Dear. I remember those!

BOOM... I just blew dust off your Abacus didn't I? :wub:

Next I'll remind of a time when we did math without a calculator and didn't rely on spell-checker to get through a paragraph...

#20 Jimmy Page

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Posted 14 November 2013 - 12:01 PM

The plot is to keep making mechs, and hero mechs, and new colors and items for your dash to make lots of money for themselves. They will then waste this money by adding things like 3rd person view that nobody uses (we told them so). You may get a new map every once in a while. The focus is on making new stuff for you to buy. Why else would they release a game with no VOIP chat, no real game modes, no UI worth anything, no lobby, no real matchmaker etc. etc.

Cash grab. -Yes
Quality game - maybe in 8 years, and only if you keep buying hula girls.





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